Community Management

The two recent communities I’ve managed have been BakuProject and Jujutsu Rumble, which I am very passionate for and love to talk about. BakuProject is a fan-game which had only a dozen or so people in the developer’s Discord server. Once I began managing it, it gained a rapid growth rate of members per week, and began consistently growing. I hosted events, managed giveaways, and communicated directly with the developer, with the server now reaching 9,000 members.

The other project, Jujutsu Rumble, is a mobile game that had over 100,000 members in the Discord. In this server, my role was to create guide content and material for both new and old players to help teach them how to play, how new events work, how character progression works, and responding to questions and bug reports in the Discord server. My guides were downloaded and saved hundreds of times, and I constantly saw them being posted in the Discord channels, indicating that they did assist users with information they previously didn’t understand.

QA / Beta Testing

I currently manage the QA process for BakuProject, coordinating testing across thousands of active testers, with additional community members interested in participating. My work includes organizing tester feedback, presenting findings to the developer in a clear and actionable format, creating targeted testing quests to drive coverage of specific features, and building a Discord bot to streamline beta access key delivery.

The Notion test data linked below is based on an older build of the game and includes reports and documentation relevant to that version only.

Game Design

I’ve worked with Unity, Unreal, Godot, and Ren.py as engines in game jams, as well as Python in bot development projects and am learning C++.

My primary experiences in a game designer position have been within game jams, where I was the team lead, came up with the creative concept, and sought out others participating in the jam that I thought could help implement that. My personal favorite was Dream Tail, which placed in the top fifteen out of ninety-six submissions.

For those projects, I came up with the narrative, produced design documents, helped with level layout and design, managed the team / deadlines, and tested game iterations for quality checking and bug testing. In some projects, I’ve also worked as a quest designer and scriptwriter, as telling a story and doing so by directing the player through various objectives is very appealing to me.

Another project I’ve worked on is developing a Discord bot capable of simulating battles as seen in the Bakugan Battle Brawlers TV show from the early 2000s. Initially the bot only sent gifs, but now it has deck profiles, and autocompletes card and monster names through Discord’s slash command feature.

The chat game has around thirty active daily/weekly players that have formed a community around the game surrounding strategies, metas, and a leaderboard, and more members that play on and off occasionally. The game is still in development with season two in progress and on the way.